Floor Generator #1
Notifications
Due Date
No due date set.
Depends on
#5 Floor placeholder component
Temporary-Name/working-title
#6 Tile placeholder component
Temporary-Name/working-title
#7 Generate base floor
Temporary-Name/working-title
#8 Tile generator
Temporary-Name/working-title
#9 Prioritise fixed amount tiles
Temporary-Name/working-title
#10 Out of bounds check
Temporary-Name/working-title
#11 Overflow warning
Temporary-Name/working-title
#12 Visual tile component
Temporary-Name/working-title
#13 Render floor array
Temporary-Name/working-title
#14 Add seed to floor configuration
Temporary-Name/working-title
#15 Generate floor based on seed
Temporary-Name/working-title
Reference: Temporary-Name/working-title#1
Reference in New Issue
Block a user
No description provided.
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Create a floor generator that can be configured to fit different needs for different floors. It create an area of tiles and places the player somewhere in the middle of the area. Then it fills the other tiles with different type of encounter tiles, which consist of normal encounters, combats and the boss encounter for the floor. The boss encounter should be placed somewhat away from the player spawn point.