Encounter Types #2

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opened 2025-09-30 14:14:26 +00:00 by jeremy · 0 comments
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Implement an encounter component which acts as a general component for each different type. Then implement the different types of encounters.

  • Implement encounter component
  • Implement Shop encounter placeholder
  • Implement Fight encounter placeholder
  • Implement Special encounter
    • Design Special encounter types
    • Implement Special encounters
  • Implement Secret encounter
    • Design Secret encounter types
    • Implement Secret encounter
  • Implement boss / exit encounter placeholder
Implement an encounter component which acts as a general component for each different type. Then implement the different types of encounters. - Implement encounter component - Implement Shop encounter placeholder - Implement Fight encounter placeholder - Implement Special encounter - Design Special encounter types - Implement Special encounters - Implement Secret encounter - Design Secret encounter types - Implement Secret encounter - Implement boss / exit encounter placeholder
jeremy added this to the Floors and Floor Generation milestone 2025-09-30 14:14:26 +00:00
jeremy added the
Epic
label 2025-09-30 14:14:26 +00:00
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Reference: Temporary-Name/working-title#2
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