Player Movement and Events

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This milestone requires at least a basic implementation of the Floors and Floor Generation milestone. It includes everything related to the player movement on the map, unveiling parts of the map (configurable for further options) and the display of aligning tile types. Also important is the movement of the player and the triggers of the different tiles (transition of scenes if an event is triggered).
The implementation of user interfaces for the floor scene and different encounter types (excluding combat), both technical and the design.

Documentation: https://docs.temporaryname.org/s/games/p/player-movement-and-events-CyqbYHodoz

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